These two ESPs merge the various files from the FOOK and FWE Mods that conflict with one another by default as well as merging the duplicate weapon entry stats (Example: FN FALs are added by both Mods with noticeably different statistics, this alters both to be the same).
Generally, FOOK was given priority over conflicting weapon/armor statistics. The main exceptions to this being Weapon Damage, Armor DR, Condition, and Armor Weight. Armor DR was altered to be the average of the FOOK and FWE values, while Condition and Armor Weight use the FWE values.
Weapon Damage was matched to a damage template created by averaging FOOK and FWE's templates (Example: If FWE added 8 points to vanilla Auto Rifles and FOOK added 4 points to vanilla Auto Rifles, this merger should add 6 points to vanilla Auto Rifles).
Monday, November 23, 2009
Fallout 3 Mod - FWE-FOOK Merger 4.15
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